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#TheGame23: The Metagame: Creative Discord: The Word Game

The Metagame: Creative Discord: The Word Game is an invitation to engage in the ancient human art of free rambling a.k.a. “theoryposting” with the goal of not being “correct” (and thus not being afraid of being wrong) but to partake in an imaginative adventure of speculation and reflection both as an individual practice and interpersonally as a collaborative ramble with the mutual goal of facilitating the rambling and appreciating it for itself as a creative art and not for the production of some “product.” You aren’t trying to do anything except ramble as the ramble goes, as there is no goal other than the flow, so there is no competition. Absolutely nothing is at risk, so there is no need for any sort of hostility. In addition for rambling for its own sake, the larger “goal” is to encourage this rambling and its lack of rules except to play in a general sense, in the hope that it may help people to explore ideas freely and passionately. Perhaps we can even get somewhere extraordinary with this free rambling.



How To Save The Universe – an incomplete tutorial




Media, Memes, and Metagames

by Eris Omniquery

These videos were created over a period of 4 years via an improvisational memetic engineering process. This process involved sometimes hundreds of ours of free rambles on the internet in various places, contextualizing and re-contextualizing video references until a video felt “right” and essentially made itself, self-organizing out of the discourse. They are a personal reflection of my journey through postmodern hell and out of it to the pancreativist horizon. Id’ consider them every bit as important as this document because they are a narrative expression of the same thing, comprised of segments of narratives stitched together to create memetic chimera.

Emerging Memetic Singularity in the Global Knowledge Society

Autonym from Futureculture.

Lebanon from here.


The Legendary Discordian Pataphysician Timoteo Pinto

ARG² Research Library Index

Xenogaming by raisondecalcul

The Principia Discordia

Meme Magic

Ganggang gang




Still Alive

The Grey Pill




News from Wonderland 2

KSTXI Hyper-Surrealist Fnord Agency

Updates from the most crazy game on the interwebs


#thegame23 – project mayhem

2323232323232323~~ by ~T32~

Strange happenings at the center of CERN..? – Know more, Understand less

Insights on the Rabbit Hole

Soundtrack of The Mad Tea Party

The Elastic Retreat #Seventy-Something, maybe 80: The Frogs of War – by The Elastic Retreat

Bacchus Beltane 6: Re-enchantment is Resistance – by The Ephemeral Man

See you next time and don´t forget to #FollowtheWhiteRabbit

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Operation Mindfuck 2.0

by Douglas Rushkoff

Propaganda used to mean getting people to believe stuff. Now it means getting them to question what they believe or whether there’s any truth at all. However disorienting this is, it may not be all bad.

The term “propaganda” originally referred to a 17th-century committee of Roman Catholic cardinals that sought to propagate the religion through foreign missions — the marginally and only temporarily benevolent face of European colonialism. In modern times, public relations guru Ed Bernays revived the term to describe the way Woodrow Wilson’s administration convinced Americans to support U.S. involvement in World War I. Propaganda was about telling the same story through so many media channels at once that there appeared to be only one story.

Today, however, the primary goal of government propaganda is to undermine our faith in everything. Not just our belief in particular stories in the news, but our trust in the people who are telling the stories, the platforms, and fact-based reality itself. Facts are, after all, the enemy of beliefs.

What many of us forget is that this new style of influence through disorientation is really an appropriation of the counterculture’s techniques. This is what the Situationists were doing. So were the hippies and “heads” of the 1960s.

Before Watergate anyway, it felt as if the press and the government were on the same side, telling the same story to us all. There was no way for the underfunded counterculture to compete with mainstream reality programming—except by undermining its premises. The flower children couldn’t overwhelm Richard Nixon’s National Guard troops, but they could put daisies in the barrels of their rifles.

Taken to the extreme, this sort of activist satire became Operation Mindfuck, first announced in 1968 by Robert Anton Wilson and Robert Shea in their Illuminatus Trilogy. The idea was to undermine people’s faith in government, authority, and the sanctity of consensus reality itself by pranking everything, all the time.

The idea of Operation Mindfuck was to break the trance that kept America at war, blindly consuming, and oblivious to its impact on the rest of the world. Destabilize the dominant cultural narrative through pranks and confusion. Say things that may or may not be true — but probably not. But maybe. Levitate the Pentagon as an act of protest. Publish conspiracy stories about Jackie Kennedy walking in on Lyndon Johnson sexually abusing the exit wound in JFK’s head when his body was being transported back to Washington, DC.

Operation Mindfuck sought to suggest that anything anyone in the counterculture was doing at any time might just be part of an elaborate prank. This put outsiders in a difficult position: The only safe assumption was that anything a hippie was doing was part of Operation Mindfuck — some sort of trick or game. But because this could only lead to paranoia, one had to assume that whatever they were doing was probably harmless. They were, after all, just pranks. For their part, the counterculture agitators hoped the assumption that they were just jesters would keep them safe from any real persecution.

But over the ensuing decades, it was the progressive left whose ideas ended up becoming mainstreamed. Really, from All in the Family onward, it was progressive values in fictional TV — Maude to M*A*S*H, Murphy Brown to The West Wing. And as that became the dominant cultural narrative, Operation Mindfuck became the tool of the alt-right. Is the Cult of Kek — that Egyptian frog cartoon — real? Can they cast spells on social media that change the way people think and vote?

Or consider the president himself, releasing more decoys per minute than an Apache helicopter and forcing Americans to, at the very least, entertain the notion that the entire media is run by the deep state. Anything is possible, right? Climate change is a hoax. The earth may be flat, as an increasingly vocal minority are arguing. Easily misinterpreted videos on Twitter force everyone to stop and think twice before deciding they know what it is they’re really looking at.

But the value of Operation Mindfuck isn’t just the opportunity to exchange one delusion for another. It’s not about replacing the fantasy of a borderless world with that of a walled nation-state or that of a free-market jungle with communism, but seeing all of them as extreme, ideological endpoints. These are reality tunnels — perceptual limitations and conceptual frameworks, shaped by our experiences and prejudices. None of them can be understood as absolute. But at the same time, we have to remember that some of these tunnels are a whole lot closer to reality than others. It’s up to us to choose the most constructive and compassionate ones to inhabit.

The Reality Trilogy

Butterfly Language


“The border between the Real and the Unreal is not fixed, but just marks the last place where rival gangs of shamans fought each other to a standstill.”
–Robert Anton Wilson

This is a series of three articles/mini-essays on the possible subjective nature of Reality, and how such a condition may cause any number of problems.

You may disagree with some my assessments here, which is fine; after all, they are only a few of what is an infinite number of valid possibilities. Or not.

Whatever works.

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The Fatum Project





The Fatum Project was born as an attempt to research unknown spaces outside predetermined probability-tunnels of the holistic world and has become a fully functional reality-tunnel creating machine that digs rabbit holes to wonderland.

It consists of technical, causal and memetic parts, that we’ll describe in the article below.

  1. Probability Blind-Spots

All things in the world are causally connected with each other and everything that happens, including our thoughts, is usually determined by the sum of all environmental factors. This makes the world close to deterministic. The patterns arising in the network of these relations, reduce even random actions to a limited set of possible outcomes. That’s how attractors appear, like this:

This means that no matter what choices you make, and no matter how many variations on how your day may pass, there are always some places where you simply cannot be, because none of the chains of your decisions leads there.

Interesting that such places may be somewhere nearby. On your street there may be a lane in which you will never think to look and you do not even know about its existence. What could be hiding in such blind spots? And what could be hiding in places where no one looks at all? This is the first question of our experiment. There may be magical creatures or aliens or a pile of garbage, no one knows for sure.

To find such places, it was decided to create points with random coordinates and go there, regardless of whether they look interesting or convenient to visit. So the chance to get to a blind spot increases markedly. Remarkable, that after several trips, researchers found dozens of new places near their house, they had never seen before. It is possible to enhance the effect by building chains of random points, thereby creating entire unusual routes for yourself.

2. Butterfly effect

Next was the question of what were long-term consequences of a researcher staying in a place where he should never have been. How much can determinism be broken? Will the clockwork of the universe fail from changing its gear position? Will the objects found in these places or the images seen generate cascades of events drastically changing everything around?

This is quite possible if we consider that all people exists within their own tunnel of reality, shaped by their qualities, habits and perceptions. Even just a very different person from us can live in a completely different world, because it goes on completely different routes and receives other information. So, getting into random points, you can find yourself in someone else’s tunnel of reality and get new opportunities from there.

Then new information and causality can pull you out of the filter-bubble and change your life.

3. Quantum Randomness

But we decided to set ourselves a more ambitious goal and break holistic determinism at its very core, going beyond even the most fundamental attractors. As it is known, determinism completely disappears only in the transition to quantum measurements, for which the uncertainty principle operates.

If you tie such measurements to actions in the macro world, you can significantly break out of the holistic field of causality relationships. (We called it the Stasis Field) So you can even find yourself in places where the usual randomizer would never lead you because of its dependence on the launch time and mathematical operations.

We managed to find two available sources of quantum randomness: One of them (QRNG) is an open server which receives random numbers by measuring the magnetic field fluctuations of virtual particles in a vacuum. The second (REG) is a REG-1 Psyleron hardware module purchased from the Internet using tunnel effects in a field-effect transistor. Fatum software supports both sources.

4. Stasis Field

Stasis field is the entire set of causal relationships that limits the variability of potential outcomes. At the application level, this is the power that holds us in our reality-tunnel, making your life predictable to a certain extent.

When disturbed, the stasis field tends to converge. That is, it will prevent you from exiting the probability-tunnel. In addition to the obvious physical limitations, the memetic factors of the stasis field will create the greatest convergence. These may include any boundaries of consciousness that predetermine your behavior: Studied methodologies, prejudice attitudes, the habit of noticing things only on certain grounds, etc.

The greatest memetic danger is the Despair-meme, which becomes one of the most powerful levers of pressure from the stasis field. During the first experiment, when 70,000 randomly selected people were sent to random points coordinates, almost all of them immediately decided that the points were sent with the aim of a scam and saw danger in them. As a result, a very few decided to go there. Such a reaction can be explained by the activation of the despair-meme, with which the holistic memeplex tries to keep you within the framework of the pattern.

The principle of Despair-meme is simple, it is transmitted in the form of signals that simultaneously carry a danger and the impossibility of resisting it. For example: an endless stream of bad and terrifying news in public media, aggression from people in a higher position in the social hierarchy, nagging people who cause discomfort at the level of empathy, but not taking advice to solve problems, etc. Since the resulting stress is unsolvable, a closed cycle of self-reflection is created, producing stress and a feeling of helplessness, prompting a person to search for an accessible target for their sublimation and send the same signal to someone else. When the external signal ceases to function, the consciousness continues to paranoidly seek out any signs of a similar danger and inventing threats where there are none. So the meme of helplessness auto-stimulates itself. Thus, any new and unusual information will be perceived with suspicion.

Increased exposure to Despair-meme can also lead to apathy and paranoia. And this is just one of the well-known memetic hazards that the explorer of reality-tunnels should fear. Filter-bubbles and their habits to notice only useful things in your everyday life will also significantly reduce your chances of getting out of the pattern.

5. Void-meme

The main memetic component of the Fatum system is the void-meme. Void-memes are the open questions. In our case, this is the great unknown laying outside the deterministic world. Being completely indefinite, it, like the Rorschach stains, draws the most daring assumptions from your imagination, trying to fill the void of uncertainty. This creates a release of dopamine and motivates you, and since energy is expended in the search for truth, the mind seeks confirmation of its expectations and pays attention to anything even slightly unusual.

In this way, the ability to notice anomalies is greatly increased, and any anomalies that are noticed form new attention filters, which, due to the Baader-meinhof effect, make it possible to notice new types of things. This changes your very vision of the surrounding world, thus completing the creation of a new reality-tunnel.

You are involved in a new system of causal relations not only at the causal, but also at the memetic level, you begin not only to find yourself in new places, but also to act differently.

It is necessary to take into account the effect of “talking walls”, which has been repeatedly observed by participants in the experiment. It lies in the fact that, arriving at the point of Fatum, the researcher begins to notice that the writings on the walls have interconnected content, similar to an attempt to communicate with him. The effect can be associated with a void-meme, as a result of an attempt of mind to confirm it’s expectations of the supernatural, but often the coincidence of the writings were so improbable that we cannot be sure of this.

6. Genesis field

The most interesting part of our experiment was the hypothesis about the possibility of the impact of the noosphere on the quantum probability put forward by the PEAR laboratory in Princeton. (

It says that if a researcher thinks hard about a certain outcome, the probability of quantum measurements deviates slightly from the average expected one. Scientists have also shown that a general cognitive background, for example, during significant historical events, has an impact on quantum RNGs around the world.

To explore the possibilities of this theory, we have created an additional algorithm for calculating the “attractor-points”. To do this, several thousand random points are generated on the map, and then the places are searched around which these points gather in dense clusters, deviating from a uniform distribution.

It is assumed that probability-anomalies can appear in these places, or being there can trigger a cascade of events leading to a significant consequence. Many researchers also noted that at such points they found images and objects that they thought about before the start of the experiment.

The power of the attractor is a relative coefficient to verify that the attractor is generated correctly. It is based on the ratio between the density of points near the attractor and in the entire search zone as a whole. In theory, if it is less than two, then it is difficult to call it an anomaly. For repellers, on the contrary, there the coefficient should be less than 0.6.

The effect of the interaction of thoughts with quantum fluctuations was called by us the Genesis Field. It has the same nature as the stasis field, but of a higher dimension. If such distortions can be similar to the Asher Peres paradox (the possibility of the future to influence the past through the quantum entanglement), then it is likely that any interaction with the attractor-points can lead the researcher to certain versions of the future that he is thinking about.

In contrast to the attractor-points we developed repeller-points. They calculate in the same way, but instead of the densest clusters of points, an area is searched for where they avoid falling. Big places where there are no random points at all. Such places may be blind spots of the genesis field.

7. Planeshifting

Although the creation of new reality-tunnels is of a purely causal-perceptual nature (you do not literally enter another world, you just have the opportunity to see and interact with new parts of it), there is also a hypothesis that an experiment may cause cases of the so-called Dimension Jumping.

Dimension Jumping is a quantum teleportation into a parallel reality, which differs from your own in some small way. Often associated with the phenomena such as the Mandela-effect. Since most Dimension Jumping methods on the Internet suggest an enhanced mental adjustment to the desired version of reality, it can be assumed that if this phenomenon is real, then it is associated with the Genesis Field.

In that case, fluctuations in quantum probability will be caused precisely by moving to parallel reality along the probability axis. Then the use of attractor-points related to these fluctuations can be a real creation of a portal to a parallel world. Then the Fatum project is not just a way to create new probability-tunnels, but a way to travel through the multiverse.

Many researchers have reported about changes in various details in their environment. In some cases, new buildings appeared, unusual types of merry-go-rounds on children’s playgrounds, which the researcher had not seen before, but according to official data, they have existed there for several years.

We called this method Planeshifting. It is recommended to avoid the effects of despair-memes during the Planeshifting, as they can cause negative expectations and move you to dangerous timelines. It was also observed that when trying to build chains of three or more successively visited points of an attractor, a lot of causal obstacles arise, such as vehicle breakdowns, loss of communication, the emergence of urgent matters distracting from the experiment.

It is recommended to save all unusual items found at points of the attractor and entangle them to your everyday life. Their very existence in your reality-tunnel can help synchronize with the new timeline. Objects may have unusual causal properties btw.

News from Wonderland

Updates from the most crazy game on the interwebs


#GrandmaSavestheFuture – The most recent idea of the Supreme Leader of The Cult of Awesome Paranoia is to train grannies to play #thegame23

#Reboot – #TheGame23 site from adacic1033 has now a new publishing system

Insights on the Rabbit Hole

Update On The Dangers Of Over-Extending Models – by EonHetwo

On Humour and Insight – by GRITCULT

Soundtrack of The Mad Tea Party

Wyrd Daze Five : The Ephemeral Man – All source material originally released in 1980

Radio K-otiK Hits 9 – The most recent edition of the compilation of the best of Goddesspell Music on soundclown.

See you next time and don´t forget to #FollowtheWhiteRabbit